Why You Don't Need Video to Track Football Stats
The assumption most people make is that you need footage to build a stats record. Professional clubs have video analysts who tag each event from a camera feed. That sounds like a prerequisite.
It isn't. Not at grassroots level.
What Stats Actually Require
To build a meaningful football stats record, you need four things:
- An event type — goal, card, sub, injury, etc.
- A player name — who was involved
- A match timestamp — what minute of the game
- Which team — us or them
None of those require a camera. They require a person who's watching the game — which you already are — with a phone in their pocket.
SEV7N is built around this insight. You're not reviewing footage. You're logging what you see as you see it. The app handles everything else: timestamps, score updates, stat calculations, season totals, and the live feed for remote viewers.
The Key Difference
Video analysis is for reviewing what happened. SEV7N is for recording what's happening. Two different problems — and the second one is much simpler to solve.
First-Time Setup: Team and Squad
You only do this once. After setup, creating new games takes under 30 seconds.
Step 1: Create Your Account
Go to sev7n.app on your phone. Sign up with an email address or your Google account. That's it — no profile photo, no settings pages, no onboarding survey. You're in the app immediately.
Step 2: Create Your First Team
Tap Create Team from the home screen. You'll enter:
- Team name — e.g. "Tigers FC" or "The Lads Sunday League"
- Team type — club, academy, school, or other
- Season — e.g. "2025/26"
That's your team created. Now add players.
Step 3: Add Your Squad
Go to the team's squad list and add player names. First name is enough — "Jamie", "Marcus", "K. Osei" — whatever makes sense in context. You can add, edit, or remove players at any time during the season.
You don't need to add every player before your first game. Add your regular starters and fill in the rest as they appear.
The squad roster — players with photos show a circular avatar, the fire icon marks a featured player
From the roster you can also:
- Add a photo — tap ⋯ next to any player → Add Photo. Photos show up as circular avatars everywhere that player appears in the app.
- Mark as goalkeeper — tap ⋯ → Toggle Goalkeeper. GK players are visually flagged on the lineup screen.
- Feature a player — tap ⋯ → Feature Player. Their stats get pinned to the top of the home dashboard — handy if you're a parent tracking your child's numbers.
- Rename or remove — both available from the same ⋯ menu. Renames propagate through all past game history.
Tap ⋯ next to any player to open this menu — Add Photo, Feature Player, and more
Time Required
Team creation: ~30 seconds. Adding a 15-player squad: ~2–3 minutes. You only do this once per team, per season.
Creating a Game Before Kickoff
Before each match, you create a new game record. This takes about 30 seconds and only needs to happen once per fixture.
What You Enter
The game creation form — fill this in on the walk to the pitch
- Opponent name — "Northgate United", "The Foxes FC", whatever they're called
- Location — Home, Away, or Neutral.
- Venue — Search for the ground by name or address, or tap the GPS button to use your current location.
- Tags — Label the game however you like: "cup", "friendly", "tournament". Tags are filterable across the Games and Stats screens.
- Match duration — 90 minutes for most games, but SEV7N supports any duration.
- Starters — Pick from your squad who's starting today.
The Venue Field Builds Your Season Map
The Venue field is optional, but it's worth using. When you add a venue, SEV7N saves the exact coordinates. By the end of a season, those coordinates build a Season Map: an interactive map showing every ground you've played at, with each pin colour-coded by result.
Quick tip
Tap the GPS button in the Venue field right before kick-off while you're standing at the ground — it fills in the location automatically without you needing to search for it.
Setting Starters is Important for Minutes Tracking
The starters you set become the "on pitch" players at kickoff. When you log a substitution, SEV7N updates the pitch state and calculates both players' exact minutes from that point forward.
Pre-match lineup — assign starters, bench, and absent before kickoff
Match Day: The Live Tracking Flow
At kickoff, you tap Start Game. The timer begins. From that moment, everything you log is timestamped to the correct match minute.
The Match Screen Layout
Live match screen — tap Goal/Conceded for quick team events, or tap any player chip for player-specific actions
- Score — large digits at the top, updated on every logged goal
- Match timer — current minute in real time, always running
- Pause button — top right. Stops the clock for half time or delays without losing timestamp accuracy
- Goal / Conceded buttons — quick-action buttons for team-level events
- ON PITCH player chips — one chip per player currently on the field. Tap any chip to open that player's action menu
- Quick Sub — below the pitch, lists bench players. Tap to sub one on quickly
Half Time
Tap Pause. The timer stops. Paused time is tracked separately so second-half timestamps stay accurate. Tap Resume at the second-half kickoff.
Shootouts
If the game goes to penalties, tap the shootout mode button. SEV7N switches to a dedicated penalty screen where each kick is logged as goal, miss, or save.
Logging Events: Goals, Cards, Subs
This is the core of SEV7N. There are two entry points depending on the event type.
Logging a Goal Your Team Scored (2–3 taps)
- Tap the green Goal button on the match screen
- Pick the scorer from the "WHO SCORED?" sheet — or tap "Skip" if unknown
- Pick the assister from the "WHO ASSISTED?" sheet — or skip
Total time: 2–4 seconds. The score updates immediately.
After tapping Goal → pick the scorer. One more step to pick the assister, then done
Logging an Opponent Goal (1 tap)
- Tap the brown Conceded button — score updates instantly, no player selection needed
Logging a Card, Injury, or Free Kick (2 taps)
- Tap the player's chip in the ON PITCH section
- Tap the event type: Yellow Card, Red Card, Injury, or Free Kick
Logging a Substitution (2–3 taps)
- Tap the player going off in the ON PITCH section
- Tap Sub Off in their action menu
- Pick the replacement from the bench list
Missed an event?
You can log events after the fact from the Timeline tab — including with a manually corrected timestamp. Nothing is permanent until you choose it to be.
The Timeline: Your Full Match Record
Every event you log appears in the Timeline tab in chronological order. Switch to it from the bottom navigation while the game is running, or access it from any completed game in your history.
Editing From the Timeline
Tap any event row to open the edit sheet. You can change the event type, the player, adjust the timestamp, or delete the event entirely. Stats recalculate automatically after every edit.
The timeline tab — every logged event in order, tap any row to edit
The event edit sheet — change type, player, or timestamp, or delete the event entirely. Stats recalculate instantly
The timeline is your match report
After the game, the timeline is the shareable, permanent record of what happened. It's also what powers the share cards — the match summary image is built directly from timeline data.
The Live Feed: How Sharing Works
Every game has a shareable link. Tap the Share icon on the match screen to generate it. This link can be sent to anyone before or during the game.
What Viewers See
- Live score and match clock
- Each event as it's logged — in real time
- Scrollable full timeline from kickoff
Viewers don't need an account. They don't need the app. They need the link and a browser — any device, anywhere in the world.
Viewer vs. Editor
Anyone with the link is a viewer — they can only watch, not log events. To give someone else logging access, you invite them as an editor from within the game settings. Editor invites are a paid feature.
After the Game: Stats
When the final whistle goes, tap End Game. Stats calculate instantly — no waiting, no sync delay.
What Gets Calculated Automatically
- Player minutes — exact minutes on the pitch for every player
- Goals and assists — added to each player's running season total
- Cards — yellow and red, accumulated across the season
- Season leaderboard — updated immediately with this game's data
Individual player stats — tap any player's row in the leaderboard to open this view
Tracking Multiple Teams
SEV7N supports multiple teams under one account. Each team has its own squad, games, and stats — completely separate.
The Teams tab — all your teams in one place. Tap the team name at the top of any screen to switch instantly
New season, new team
At the start of each season, create a new team entry (same name, new season label like "2026/27") rather than editing the existing one. This keeps last season's full stats history intact and gives you a clean slate for the new campaign.
Battery Life and Performance
SEV7N makes deliberate choices to keep battery use low:
- No background GPS — location is only accessed if you tap the GPS button to detect the venue
- No video or camera — the biggest battery drains are simply absent
- Timestamp-based timer — the timer is calculated from a stored timestamp. Your screen can lock and the timer keeps working when you reopen the app
What About Offline?
SEV7N requires an internet connection to sync events in real time. If you lose signal mid-match, events you log will queue and sync automatically when signal returns. The timer and local logging keep working regardless.
Frequently Asked Questions
Do I need to download an app?
No. SEV7N is a web app — open it in your phone's browser and start tracking. There's nothing to download or install.
Can multiple people track the same game?
Yes, on the paid plan. Game owners can invite up to 2 collaborators who can log events alongside them. On the free plan, you track solo but can still share a viewer link with unlimited people.
What happens if I make a mistake logging an event?
Open the Timeline tab and tap any event to edit or delete it. You can also add missed events manually — including with a corrected timestamp. This works both during and after the game.
Does SEV7N work without internet?
The timer and local logging work without internet. Events will queue and sync automatically when your connection returns. Real-time sharing for viewers requires a connection on your end.
What's the free plan limit?
The free plan includes 2 active game slots. You can archive completed games to free up slots, and archived games still count toward stats. The paid plan (€1.99/month) gives unlimited active games.
Can I track youth, futsal, or non-standard formats?
Yes. You set the match duration when creating a game — it can be any length (30, 45, 60, 90 minutes or custom). SEV7N works for any format where you want to track events and player time.
How do I handle a penalty shootout?
After full time (or extra time), tap the shootout mode option. The interface switches to a dedicated penalties screen where each kick is logged as goal, miss, or save. Shootout events are tracked separately from open-play statistics.
Can I export or back up my data?
Yes. SEV7N includes a JSON export function from the profile settings. This exports all your games, events, and stats as a structured file you can keep as a backup.
Does the share link expire?
No. The share link for a game remains valid as long as the game exists in your account. Viewers can open it before kickoff, during the match, or after it ends to review the timeline.
What browsers does SEV7N support?
Any modern browser — Safari on iPhone, Chrome on Android, Firefox, Edge. No specific browser is required. SEV7N is designed for mobile first, but also works on tablet and desktop.
Ready to Track Your First Game?
No camera. No download. No fuss. Create your account, set up your team, and be ready for your next match in under 2 minutes.